Today's software is woefully lacking in its ability to harness the capabilities of modern graphics hardware. Unfortunately, the emergence of programmable shaders in the latest generation of graphic ...
Every month team at Creative Assembly debunks some common dev role myths. This month, Tamás Rábel, rendering technical director at Creative Assembly looks into the magic of graphics programming. In my ...
ut2k3 is easily ahead of q3 in the graphics department. I think that that's really the bottom line. I mean, they aren't even the same generation of FPSs. Look at the min requirements for q3 and then ...