In general, Meta frames many of its recent moves as a pivot away from first-party development of VR experiences to a focus on a third-party developer ecosystem, with stats like “86% of the effective ...
Abstract: Steady-State Visual Evoked Potentials (SSVEP) have proven to be practical in Brain-Computer Interfaces (BCI), particularly when integrated with augmented reality (AR) for real-world ...
Abstract: Immersive systems such as Augmented Reality (AR) devices are being integrated across multiple domains, from manufacturing to health, environment and education. The Industry 5.0 focus on ...