This project implements the A* pathfinding algorithm to automate Pac-Man gameplay. The agent navigates through a grid-based maze, collecting food pellets while avoiding walls and optionally avoiding ...
First, note that the demo limits how far you can get. While it didn’t bar me from progressing the story, the demo does blatantly say that until the full game is released the number of eggs you can ...
This is a Python demo that runs multiple agents in parallel inside a workflow and streams partial outputs while generation is in progress. It is a 2-tier setup: Browser → Frontend (Flask) → Backend ...