jq takes JSON as input and transforms it according to the filters you supply. Since it’s a command-line tool, you can pipe ...
In our interactive feature on small spaces, we showcased storage tips and lighting strategies through immersive 3D animations ...
record() is a bypass function that returns the object passed in. But also records the current stack trace and binds it to the object with an internal WeakMap. To retrieve the stack trace, use getTrace ...
Researchers believe they've found the oldest-known depiction of cosmic creation carved into a small silver cup unearthed over half a century ago. The Ain Samiya goblet, discovered in the West Bank in ...
We’re introducing SAM 3 and SAM 3D, the newest additions to our Segment Anything Collection, which advance AI understanding of the visual world. SAM 3 enables detection and tracking of objects in ...
Ashes of Creation is coming to Steam in a move that I wasn't prepared to see for quite some time. The hugely ambitious project from Intrepid Studios is one I've been watching for almost a decade now.
This summer, I completed an eight-week internship in archaeological conservation at the University of Pennsylvania’s Gordion Project, located in the village of Yassıhöyük, Ankara, Türkiye.
More than 250 looted objects are on display in UNESCO's Virtual Museum of Stolen Cultural Objects. UNESCO To raise awareness of the illicit trafficking of cultural heritage artifacts, from ...
Objects such as 'Oumuamua, Borisov and recently 3I/ATLAS have opened our eyes to the reality that outsiders regularly visit our solar system — and we're about to start spotting a whole lot more of ...
NVIDIA introduces an AI Blueprint for 3D object generation, enhancing scene creation efficiency. Microsoft TRELLIS microservice boosts performance by 20%, powered by NVIDIA RTX. In a significant leap ...
Pope Leo XIV has voiced his support for the Sept. 1 celebration of the World Day of Prayer for Creation, an ecumenical initiative encouraged by Pope Francis. “It is more important and urgent than ever ...