NetHack is a fork of the 1984 game Hack. This version was first released in 1987, but the developers made NetHack open source, making it easy to get your hands on. That said, NetHack is, unlike most ...
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Blender tutorial - Make cartoon cupcake using geometry nodes and procedural materials #oe287
#OctopusEffects, #Blender Here is a tutorial for making a cartoon cupcake for Blender 3.2. Use basic operations to create cups and cakes. The part about the star using the procedure in Geometry Nodes.
This has been an interesting year for MMO expansions. While we saw Classic World of Warcraft receive Mists of Pandaria Classic this year, the majority of the expansions released were by the smaller ...
What the heck is that? Marble Fountain is a piece of "tech art" that looks like a huge tangled mess of string. However, flip a switch and ball bearings trickle forth, each riding one of eight ...
Ever wondered what Fortnite would be like if it were a procedurally generated dungeon crawler RPG? Well, you don’t have to wonder anymore, thanks to the developers over at Look North World. Today, LNW ...
Shockwave co-founder and CEO Bill Kara talks reinventing the 2000s portal for modern browsers and mobile. The platform will be presented to investors at a16z’s Speedrun Demo Day on October 7th. As ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
The remaster of Elder Scrolls IV: Oblivion was an open secret for quite some time. Even so, fans were surprised and delighted when Bethesda actually shadow-dropped the remaster earlier this year.
Maybe you've played a Mystery Dungeon game like Pokémon Rescue, or the Final Fantasy Chocobo one. They're pretty good, right? Now, what if I told you that there's something else out there that ...
When you dive into your favorite RPG or roguelike, you may not realize that tucked between the sword swings, spell casts, and loot drops are subtle mechanics borrowed from the world of casinos. No, ...
RPG 'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment' The Elder ...
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